
In AOE4 it is still true for attack techs but for armor techs you need to know against what you are fighting before choosing the right armor tech which creates a strange sequence of : building forge / choosing the right attack tech for your army / returning to forge once you know which are the right techs to take You knew that if you made cav only you would have to take cav attack and cav armor tech and be done.

In AOE2 all techs are all attached to unit types : melee infantry, melee cavalry or range units. Attack techs depends on YOUR army composition while armor techs depend on ENEMY composition

In AOE4 techs are scattered everywhere (forge, landmarks, production buildings (not taking into account veterancy techs), harbors) with the siege workshop being the worst case for this since it has one tech per type of siegeģ. In AOE2 the vast majority of tech affecting unit attack & armor are in the forge (with the exception of chemistry in the university and careening in the harbor). It is always a good choice to go for numbers nowĢ.Too many extra techs outside of the forge While in AOE2 techs would take around 40sec in AOE4 techs take up to 1m30 which completely removes the choice when early raiding of producing big armies (quantity) or invest in forge techs (quality). 1.Forge techs take way too long to research
